Making of Wall 3D

Making of Wall 3D




1 2 3-create box on new layer with Segments(X 30 Y 30 Z 1)


4-select edges


5-Hit(E) and use move tool


6-Make this two times


7-select points and move to match background points


8-hit (TAB) -subpatch


9,10-delete first polygon


11-save object


12-load object in layout


13-hit(P) go to deform tab and add Displacment(textured Displacment)


14-Geometry Tab-Display SubPatch Level set to 10


15-Save Trans Object(like Wall 3D)


16-load object in modeler


17-Use smooth tool


18-settings for smooth


19-rename default surface


20-make texture and hit automatic sizing


21-go to Map-UVTexture-More-Texture Guide


22-click on object and turn on (Make UVs) next click on texture editor to match same scale and position


23-change Projection to UV and UVMap


24-select this points


25-use stretch tool


26-select this points and use stretch tool


27-use stretch for all corners


28-select two edges


29-Selection-Modify Selection-Select Loop


30-Hit(E) and use move tool


31-use stretch tool to flat edges

32-select two points


33-Select Loop


34-and hit (P)to make polygon


35-change surface name


36-select back polygon and use Triple(Shift+T)


37-finished model



Texture Wall Stone 3D: