Making of Wall 3D
1 2 3-create box on new layer with Segments(X 30 Y 30 Z 1)
4-select edges
5-Hit(E) and use move tool
6-Make this two times
7-select points and move to match background points
8-hit (TAB) -subpatch
9,10-delete first polygon
11-save object
12-load object in layout
13-hit(P) go to deform tab and add Displacment(textured Displacment)
14-Geometry Tab-Display SubPatch Level set to 10
15-Save Trans Object(like Wall 3D)
16-load object in modeler
17-Use smooth tool
18-settings for smooth
19-rename default surface
20-make texture and hit automatic sizing
21-go to Map-UVTexture-More-Texture Guide
22-click on object and turn on (Make UVs) next click on texture editor to match same scale and position
23-change Projection to UV and UVMap
24-select this points
25-use stretch tool
26-select this points and use stretch tool
27-use stretch for all corners
28-select two edges
29-Selection-Modify Selection-Select Loop
30-Hit(E) and use move tool
31-use stretch tool to flat edges
32-select two points
33-Select Loop
34-and hit (P)to make polygon
35-change surface name
36-select back polygon and use Triple(Shift+T)
37-finished model
Texture Wall Stone 3D: